First of all, it`s so difficult to establish trading on a difficulty above normal, and then when you get trading, it doesn`t seem to make a lot of money. What`s the deal? The Beastmen, Greenskin and Warriors of Chaos factions cannot act. Nor have I ever seen evidence that more resources for trade increase the likelihood that someone will agree to a trade deal. The diplomatic system here is very obscure. I have seen factions with +200 relationships that reject profitable trade for them, and factions with +5 relationships accept the same trade. Note: The Tomb Kings are the only faction that actually uses resources for their Death Cult mechanic (Edit: A similar mechanic called Forging has only been added for dwarves in Warhammer 2 since the original version of this answer). For all other factions, resources only increase the value of trade agreements. So you`re generally right to assume that these resources aren`t really used by the trading partner, but not in this particular example. The next tab will display the trading details. If you have a trade agreement with another country, here is a list of imported and exported resources and their prices.
Importing construction resources is of great importance in the later stages of the game, when the largest structures available do not require easily accessible resources such as marble. You just need to be a little more powerful so that others have an interest in negotiating with you. First, like Rome, no one wants to trade with me. I have no problem making trade deals with friendly groups, and it`s on average about 70 to 100 revenues per round per deal, which is pretty important. I expect it to be worth more as the GSME moves forward and new resources are discovered. On the left side (of your page), the interface shows you how much money you make by trading and what resources you export to the trading partner. The right side shows how much money they make and what resources you import from them. I have no idea. I play like Rome on a normal difficulty and I have a business partner. No one wants to trade with me. Now that my empire is big enough and scary, I get commercial demands, non-aggression contracts, and they also accept my request to act as well. Trading can take place in campaign mode between two factions.
Trade deals can be made in the diplomatic screen, allowing factions to exchange trade resources and generate additional revenue for both factions. I think AI is too stingy to reject so much, unlike Shogun 2, where it seems that their common sense doesn`t want to act with hostility, but wants to trade with neighbors who don`t attack you. The Empire`s revenues come from a variety of sources. The most important are the taxes that are levied on the entire population, and right behind them there is trade. The income from slavery depends closely on the number of slaves you enslaved during your conquests (this is a simple multiplier of basic income in the provinces). In addition, you can receive an annual tribute to the conquered nations and awards for completing the mission ordered by the Senate. The only interactive part of this window is the ability to set the tax level. This bar should only be used to reduce rebellious sentiments throughout the empire through temporary tax cuts or to accelerate the development of various regions. If you make vast conquests, it is much more convenient to set taxes in the newly conquered province at 0 than to change the tax bracket for the entire empire. This window is available in 7 buttons. On the first tab, Taxes, you can set the level of taxation for the entire empire.
Higher tax rates quickly fill your cash flow, but also increase people`s dissatisfaction. Extreme tax rates can also stop the influx of people and thus the expansion of your provinces. It seems strange to me, I should have more resources. First of all, this is not true because Tomb Kings will not use many of my resources, so they do not matter. More importantly, it suggests that the other party benefits from having more resources. So in your example, you earn 620 gold per spin and no resources, while Arkhan gets 110 gold and all those resources on your end. The last tab summarizes the finances of the last two rounds. The information available here is much more detailed than in the Taxes tab. You can easily see here the places where you lose money and counteract these trends. Trade can only be agreed between two factions when their capitals are connected by roads or waterways, and generally only when relations are good. Land routes cannot cross the territory of another faction.
Think of it as” I make so much money to export this and that.” The more resources you have, the more likely you are that this group will sign the treaty, yes, I realize that I am now returning to my German campaign. As soon as you become more powerful, everyone really behaves like yours. Even on hard, I would like the A. I is more aggressive. Regular expenses include salaries, fleet maintenance, and possible tribute you`ll have to pay to your more powerful neighbor. .